a human starts the movement, the model finishes it
Every square shows the same real A→B input (grey) into the same target; only the finish differs.
Drag to pan, scroll to zoom (all squares stay in sync), space to pause, ←/→ to change example.
Data: real players, raw hardware counts at 1 kHz. Generated: the shipped planner + renderer, nothing cherry-picked.
Code & the full story in the README.